My Reputation Precedes Me. Everyone and their brother has heard of Deathstalker! And all of them either think he’s a godlike hero, or a dangerous and unpredictable ruffian. (note the GM can require this trait to be used when an NPC learns who you are, but it can also be used to rally villagers to Deathstalker’s cause)
Tight Pants of Irresistibility. Any female Deathstalker meets is immediately attracted to him. As above, roll this trait to see whether she reacts to this sensation with slavish loyalty or self-loathing and passive aggression.
Can Hide Anywhere. It’s not that Deathstalker is actually good at hiding – it’s just that he generally goes unnoticed, even when he hides in really obvious places. Roll this skill in circumstances where other characters wouldn’t even get a roll.
Can always think of a way out of the dungeon. Rather than thinking of the “best” (or even a feasible) way out of the dungeon the player just has to think of an interesting way; a successful roll means it works. (Example: “she starts to torture me with acid, and I sass her so bad she spills it on the ropes.” …yes, this really happened in a Deathstalker movie)
Wisecracks. Deathstalker is able to counter any fear penalty by making a wisecrack. GM can add a bonus/penalty to the roll depending on the quality of the player’s wisecrack.
Disadvantage: Small. Deathstalker automatically loses ANY contest of strength with another character (shoving, grappling, sword-locks, etc.)
Cheesy Fight Moves. The haters may chalk Deathstalker’s style up to second-rate choreography, but we know the truth: cheesy fighting is his superpower! If the player can manage a ridiculous, scenery-based move (leaping on top of a bookcase for no good reason, rope-swinging toward his enemy while his enemy rope-swings toward him, etc.) he gains an attack bonus.
Unlucky in Love. Playing Deathstalker is an exercise in the axiom that you can’t have it all. Whenever he’s about to take a mortal blow, it somehow gets diverted onto his current love interest.